Sumtukan is a  game developed as a Final Project for a training program. It explores the concept of gamifying mental pressure, placing the player in the role of a student fighting his own anxiety.

Core Gameplay Mechanics

  • Time-Sensitive Combat: Answer correctly to strike the enemy and reset their attack cooldown.
  • Speed-Based Damage: Damage output is calculated based on how quickly the player inputs the correct answer.
  • Movement & Spacing: Use WASD to navigate the arena. If the enemy's cooldown expires before you solve the problem, you must be out of range to avoid the hit.
  • Dynamic Difficulty: The question timer speeds up with every new problem encountered.
  • Maximum Damage Penalty: If the player's timer reaches zero, the enemy dashes for a guaranteed  critical hit.
  • Conditional Buff System: Reaching Level 2 on Story Mode with a score of 75+ unlocks the Buff mechanic (I key).

Controls

  • W: Jump
  • A / D: Run (Left / Right)
  • S: Crouch
  • J, K, L: Answer Choices
  • I: Buff (Unlocked at Level 2 on Story Mode with 75+ Score)

Credits & Asset Attribution

Programming, Game Design & 2D Art: AnPeril

Additional 2D Art

  • Enemy Sprite: "Bringer of Death" by Clembod (Modified by AnPeril)

3D Environment & Props

  • School Assets: A.R.S|T (Modified by AnPeril)
  • Fan Model: Lyricsz

VFX & UI

  • Projectile Particles: GabrielAguilarProductions
  • Menu Design: "3D Modern Menu UI" by SlimUI

Sound Effects

  • Freesound_community
  • Universefield
  • FreeSoundsxx

This is a finished project for a training program and is currently not being updated. Thank you.

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Sumtukan for PC 58 MB

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