
SumTukan (demo)
Sumtukan is a game developed as a Final Project for a training program. It explores the concept of gamifying mental pressure, placing the player in the role of a student fighting his own anxiety.
Core Gameplay Mechanics
- Time-Sensitive Combat: Answer correctly to strike the enemy and reset their attack cooldown.
- Speed-Based Damage: Damage output is calculated based on how quickly the player inputs the correct answer.
- Movement & Spacing: Use WASD to navigate the arena. If the enemy's cooldown expires before you solve the problem, you must be out of range to avoid the hit.
- Dynamic Difficulty: The question timer speeds up with every new problem encountered.
- Maximum Damage Penalty: If the player's timer reaches zero, the enemy dashes for a guaranteed critical hit.
- Conditional Buff System: Reaching Level 2 on Story Mode with a score of 75+ unlocks the Buff mechanic (I key).
Controls
- W: Jump
- A / D: Run (Left / Right)
- S: Crouch
- J, K, L: Answer Choices
- I: Buff (Unlocked at Level 2 on Story Mode with 75+ Score)
Credits & Asset Attribution
Programming, Game Design & 2D Art: AnPeril
Additional 2D Art
- Enemy Sprite: "Bringer of Death" by Clembod (Modified by AnPeril)
3D Environment & Props
- School Assets: A.R.S|T (Modified by AnPeril)
- Fan Model: Lyricsz
VFX & UI
- Projectile Particles: GabrielAguilarProductions
- Menu Design: "3D Modern Menu UI" by SlimUI
Sound Effects
- Freesound_community
- Universefield
- FreeSoundsxx
This is a finished project for a training program and is currently not being updated. Thank you.
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Sumtukan for PC 58 MB



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